Click to Return to the Resources Home Page
 
 

Search All Wally's Sites Using Keywords

Resources for
This Postcard

Postcards from the Digital Age
Video Games Grow Up

I still remember the first time I saw a video game. It was the mid-seventies and my company was testing something new called an "intelligent terminal."

We'd enter information from our orders at the intelligent terminal and save the information on a floppy disk that looked like an old 45 RPM record. At the end of the work day we'd walk the eight inch, 128K floppy up to the special air-conditioned space where the company kept its big IBM mainframe.

There the IT staff (whom we called MIS staff) would take over. They would drop the floppy into a special piece of IBM equipment. Then, "Presto!" the order information would shoot from the floppy disk to the mainframe without the need for any nasty keypunch work.

It was big stuff. The MIS staff was down in my office several times a day. They'd make adjustments, test the terminal, ask questions, and show us new things.

One day one of the techs, a guy we called "the Wiz" showed me this neat game that I could play on the tiny screen of the terminal. It was called "pong." A dot representing a ball moved ever so slowly across the screen.

The two players each used keys to move paddles, represented by lines, up and down the screen to stop the "ball" from reaching their goal and to propel it toward the opponent's goal. We all thought it was great fun and very cutting edge.

Ten years later video games had become a lot more sophisticated and very popular. There were "arcade games" and there were the ones you could play at home on special consoles.

You could also play video games on your personal computer. Of course, personal computers weren't much then, so the games weren't either. But that was changing quickly.

A few years later, when my son got a job as a video game tester, he was the envy of all his friends. They all played video games and thought that a job doing that was just about the best that could be hoped for in the world of work.

Back then young men were about the only people who played video games. We expected them to stop when they hit their twenties.

They didn't. The age of the oldest video gamers has climbed steadily. It's up to around 40 and still climbing. Sony says that 12 percent of the buyers of its Playstation 2 are 36 or older and 22 percent are between 26 and 35.

And boys aren't the only ones playing those games anymore. RealOne Arcade, an online game operation, says that women account for 60 percent of their subscribers.

Today's games use state-of-the-art technology. Bigger and more powerful chips and computers mean that the games can be bigger and faster and more realistic. And, a whole generation of game development has made the games more sophisticated.

Great video games are like all other great games. There's a clear objective, what you have to do to win the game. And there's regular feedback so you know how you're doing. In a game that would be the score.

Combine great technology and great game design and you have a great game. But you can have something else, too. You can have a great communications device.

The US Army introduced a video game called "America's Army" a couple of years ago. It shows realistic combat situations. It's turning out to have some unanticipated benefits. People who play the game are far more likely to enlist than other people are.

NASA's got the message, too. That agency is planning to use a space station simulation game as a way to tell the public about how the station works and what it does. Colonial Williamsburg has partnered up with MIT to develop an online game that will tell the story of what life was like in Revolutionary times.

You can use video game tools as a way to communicate but you can also take that one step further. You can use them to teach both children and adults.

Games such as the AccuTouch Endovascular Simulation System are used to teach medical students how to do actual procedures, allowing them to learn from mistakes that don't hurt anything more than their egos. "Restaurant Empire" is a simulation game that puts a player in charge of a restaurant. Business schools use it.

Today's video games are a lot more sophisticated than the simple pong I saw thirty years ago. Just like the folks who used to play them as kids, video games have grown up and taken their place in the adult world.

Top of page

RESOURCES

Here are some key associations in the video game world.

The Electronic Entertainment Expo is the annual video game trade show.

The Digital Games Research Association (DiGRA) is a non-profit, international association of academics and practitioners whose work focuses on digital games and associated activities. http://www.digra.org/

The Education Arcade represents a consortium of international game designers, publishers, scholars, educators, and policy makers who are exploring the new frontiers of educational media that have been opened by computer and video games.

America's Army, the Official U.S. Army Game (AA), provides young Americans with a virtual web-based environment in which they can explore Army career opportunities within an entertaining setting that is tailored to their interests and aptitudes.

Restaurant Empire is the game that lets you "Starting with nothing except some cash and a passion for food, build a restaurant from the bottom up - hire waiters, decorate, even cook the meals! Buy, build, outsell and under-price your competition." Along the way you should learn some valuable lessons about managing a restaurant.


DATE

Reprinting and Reposting This Column

You may reprint or repost this article providing that the following conditions are met:

  • The article remains essentially unaltered.
  • Wally Bock is shown as the author.
  • The notice Copyright 2004 by Wally Bock or similar appears on the article.
  • Contact information for Wally is included with the article. You may refer readers to this Web site as a way to meet this requirement. Please link to http://www.bockinfo.com/
  • Here is the wording we suggest when linking to this site. "The article you've just read can be found on Wally Bock's extensive Resource Web site along with many other articles and resources."

Any other reprinting or reposting requires specific permission which is almost always granted. Click here to request permission if necessary.

 

Top of page

 

 

megastarmedia.com creative web site and graphic design
© 2004 Wally Bock. Click for Contact Information.